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1. [Revelations] Drake mission/ratting setups - in Ships and Modules [original thread]
Mission running setup 7x heavy assult launcher 1x tractor beam 1x named 10mn AB 1x large SB II 1x shield boost amp 2x passive hardener 1x large best named shield extender 2x power diagnostic II 2x named BCU
- by Phi Crysae - at 2006.12.04 03:43:00
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2. I thought they said they wouldnt do this? - in Ships and Modules [original thread]
/Signed "[ 2006.09.04 21:52:27 ] (combat) <color=0xffbbbb00>Your Mjolnir Javelin Torpedo hits Alpha Raven [RAT.]<.-A-.>(Scorpion), doing 739.3 damage." I know its VS a BS but this is still a little rediculus. Considering I only have ...
- by Phi Crysae - at 2006.09.08 00:57:00
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3. [RMR] Raven Set-up - in Ships and Modules [original thread]
Originally by: BoolCrap Edited by: BoolCrap on 26/08/2006 01:42:52 Edited by: BoolCrap on 26/08/2006 01:38:02 Edited by: BoolCrap on 26/08/2006 01:35:55 Anybody bother with a Smartbomb? rather than the Nos.... I read on another...
- by Phi Crysae - at 2006.08.30 14:16:00
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4. EW - in Ships and Modules [original thread]
Originally by: Blazde Here's a suggestion. Might be a bit radical for what you're looking but the basic idea is that jammers should impair your ship's (offensive) abilities a bit, rather than removing them completely or not at all, much li...
- by Phi Crysae - at 2006.07.19 00:01:00
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5. sentry drones........ - in Ships and Modules [original thread]
look at there tracking speed. all of them except the gallente one have worse tracking then a megabeam laser.
- by Phi Crysae - at 2005.12.19 11:22:00
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6. NPC Domi - in Ships and Modules [original thread]
Edited by: Phi Crysae on 23/09/2005 02:24:51 Edited by: Phi Crysae on 23/09/2005 02:23:56 here's what I use atm. It can take out most spawns, the only one I have trouble with is the blood cardinal. hi: 2x E500 Heavy NOS 4x heavy beams me...
- by Phi Crysae - at 2005.09.23 02:24:00
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7. Dominix Setup - in Ships and Modules [original thread]
Edited by: Phi Crysae on 06/03/2005 22:37:58 well after some playing around Ive settled on the following anti frig/ceptor/assult ship setup. 3x nos 3x heavy neutron blaster 1x Lif AB 1x scrambler/disruptor 2x webber 1x sensor booster 1x L-a...
- by Phi Crysae - at 2005.03.06 22:33:00
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8. Weapon terminology - in Ships and Modules [original thread]
the one thing I would like to see is a difference between blaster ammo and railgun ammo. A crappy analogy would be to say a railgun is like a regular shotgun firing slugs, while a blaster is like a sawed off shotgun firing buckshot rounds. put a s...
- by Phi Crysae - at 2005.03.05 16:27:00
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9. Dominix Setup - in Ships and Modules [original thread]
Nice Lorth I never thought of that setup, Ill try it asap
- by Phi Crysae - at 2005.03.05 15:58:00
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10. Dreadnaught types - in Ships and Modules [original thread]
not sure if im understanding this post correctly. But from what I understand Dreadnoughts will not just be bigger than battlecruisers, they will be Way bigger then BS's. They are supposed to be used as anti BS and POS ships. I imagine/hope they wi...
- by Phi Crysae - at 2005.03.05 05:13:00
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11. Dominix Setup - in Ships and Modules [original thread]
Im having some big problems atm with my setup: 6x heavy nos 1x MWD 1x web 3x CR II's 1x L armor Rep 1x Med armor Rep II 3x hardener 2x CPR Basically I can find no way to fit all this. I can fit 4 nos max without dropping a hardener and the Med...
- by Phi Crysae - at 2005.03.05 04:04:00
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12. NPC Hauler attack - in Ships and Modules [original thread]
before exodus I got some 1400mm arti cannons, one had 120 infered crystals in it, but nothing too good, mostly garbage and polytextiles. after exodus.....nothing.
- by Phi Crysae - at 2005.03.05 03:47:00
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13. Dominix Setup - in Ships and Modules [original thread]
Bump!! Please add this thread to the ship setups thread!!
- by Phi Crysae - at 2005.03.04 01:35:00
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14. battlecruisers, or battleships?? - in Ships and Modules [original thread]
I agree with everything in the above post. I personally would go for a BS before a BC. you can do anything in a BS that you can do in a BC. plus, if you have the skills to fly and equip a BC or regular cruiser then you can equip a BS to do the j...
- by Phi Crysae - at 2005.02.23 22:38:00
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15. Localizer (Device/Module) - in Ships and Modules [original thread]
Signed!! I love the idea this is plobably a crazy idea, but how about a covert ops bonus allowing a covert ops ship to launch the device while cloaked. as for skills it would be nice if it would take around 2-3 weeks to train the skills needed ...
- by Phi Crysae - at 2005.02.22 00:55:00
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16. DONT touch gallente battleships - in Ships and Modules [original thread]
I don't think the Mega needs changing at all. Ive flown one for a while and have lost all of them lol. The point is that all the races are not the same and are not at the same level of technology.....kinda like real life. not all countries are ate...
- by Phi Crysae - at 2005.02.10 04:04:00
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17. Here is how to passive shield tank for those that want know. - in Ships and Modules [original thread]
I actually meant shield extenders and not shield boosters. Lif fueled booster is a 100mn AB, I guess I don't need it when fighting, Ill just keep it in the cargo for travelling. I guess with the upcoming ship HP changes this type of setup will be ...
- by Phi Crysae - at 2005.01.28 23:41:00
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18. Here is how to passive shield tank for those that want know. - in Ships and Modules [original thread]
hey there, this is a very interesting post and a nice change from armor tanking. I seem to be having problems trying to do this with my scorp setup atm and can't find a way to make it a viable option. here is my current setup: HI: 4x Siege launch...
- by Phi Crysae - at 2005.01.28 21:15:00
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19. Largest Wrecking Hits - in Ships and Modules [original thread]
Edited by: Phi Crysae on 07/01/2005 15:01:12 heere is the only one I have atm that deserves mention all you great hits lol: 2005.01.01 19:12:23 combat Your Light Neutron Blaster II perfectly strikes Serpentis Chief Defender, wrecking for 21...
- by Phi Crysae - at 2005.01.07 14:59:00
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20. Ailing present and future narrowing of combat tactics - in Ships and Modules [original thread]
this is very interesting. here are my opinions 1. The role slot- All ship classes are given a brand new slot. "the role slot" is a slot intended for specialized modules. I like this idea as it would make ships conform to the role they were d...
- by Phi Crysae - at 2005.01.02 16:01:00
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